![]() Epic battles rage across the oceans of the world in order to claim victory among teams comprised of the greatest representatives from the era of multi-ton marine giants. It's basically a tank build, which is also useful for the Alsace, as she has good AA as well, so you can be protected against all sorts of incoming damage. World of Warships is a naval action MMO, dipping into the world of large-scale sea battles of the first half of the twentieth century. As for the commander skills, Richelieu has reasonable concealment, so CE is definitely recommended, but she is fairly large and can't tank HE damage, so Fire Prevention is a must have, these skills may also be used alongside BoS and SI, and for your tier 2 skill if you're using JJH I don't even need to say what to use. Richelieu is the ultimate multipurpose BB, being capable of holding areas or pushing hard with ease, and it is most effective between 10-14km. Don't show broadside, this thing can take huge damage with ease even with a turtleback. The AP has incredible penetration, and HE has good fire chance, so you can use whichever suits the situation best (but primarily AP). This is not a Bismarck, and the playstyle is very different. For a secondary build to be truly worth you have to get your back turrets firing as well, which beats the purpose of having all guns in the front. ![]() So I just go for the extra AA range, which is especially useful in the operation. I just don't bother with 100mm secondaries on the Richelieu, as they can't do damage and rely entirely on setting fires, which currently is only really useful against BBs, which don't require a secondary build to hit with some consistency anyway. ![]()
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